Mango is one of those games that needs more than luck. It requires you to stare into your opponent’s eyes and figure out what card to play. You’ll need two or more players to play.
Let’s make you the dealer. Deal every player 7 face-down cards, including you. Everyone can look at their cards to see what they have. Split the rest of the cards into two equal piles (though if they’re not equal, it doesn’t really matter), and put them on to the middle of the table, face-down, about 1 1/2 cards length apart. Take the top card of one of the piles and put it in between the two piles. This is the start of the Mango, the middle pile where most of the play happens. The player to the dealer’s left goes first, then play goes around to you.
Let’s say it’s your turn now. You have a couple of choices. Pick a card from your hand and put it down on the Mango, take the top card from one of the side piles and put it on the Mango, or take the top card from your stockpile and put it on the Mango. The last one doesn’t apply to your first turn (or in some cases, your first few turns), when you don’t have a stockpile yet. If this card is higher than the one before it, you take the whole Mango, and put it face-down on top of your stockpile. If you don’t have one yet, this will be the start of your stockpile.
If you put down a card lower than the one before it, it just stays there.
If the card is the same, the first two to slap the side piles (one per pile, of course) get to battle for it.
They both take off the top card of the pile they slapped, and turn them over. Whichever is higher takes the Mango and both of the new, turned-over cards. If these cards are both the same, do it again until someone wins. In this game, Aces beat Kings, but 2’s can beat aces. If you take the Mango, you need to put a new card down to start a new one. This card can’t be from your stockpile, though. If this was your last card you just put down to start a new Mango, the next person can have a turn to try to take the card.
Whoever gets rid of all their cards first gets 10 extra points, and the play stops. Everyone scores the cards in their stockpiles (and include the extra 10 points for the “first one out”), and the one with the most points wins. That means that you can win even if you aren’t first one out.
Scoring is very simple. Aces are 14, Kings are 13, Queens are 12, Jacks are 11, and everything else is face value. If you want to play with Jokers, they don’t count as anything, but can beat anything lower than an Ace. After you’ve played a few times, you’ll get the hang of it all, and even develop some strategy!