A Winter’s Game
Friday, December 28th, 2007Have you ever wanted to open a door and end up in Narnia? Or be summoned into some magical realm by a fantastic mistake? This feeling is really an emotion, and for children especially, it is a primal one. Perhaps adulthood is just finally getting numb to it, which is probably akin to overcoming a broken heart. If so, I’ll never grow up. I’ve found Wayfinder.
When I first met Peaches and Jacob, I was insanely jealous of their experiences at Wayfinder. They lived in magical realms as angels and demons and magical schoolchildren, fought with swords and wove the spells of their stories over me. After a while I got used to the idea of live-action roleplaying — after all, it was not much different from the kinds I did. But somehow I never saw myself being a part of it all.
Until Winter Game 2007. It was insanely awesome.
The camp is much like summer camp, with bunks and dining-hall food and organized activities, except that the activities are things like improv games and sword-fighting workshops. And puppy piles, because the people at Wayfinder form the most creative and loving I have ever come across. I could see the strength of their community in the fact that they embraced even the most socially dysfunctional ones with welcoming arms.
With a limited time frame (only one full day), most of the organized time was aimed at preparing for the big Thursday night game. It was set in a world where the stars are a field of battle for angels, and when the stars fall to earth they create nodes of magical power. Everything took place in and around a hospital that specialized in curing supernatural ailments. I cannot relate everything that happened, but I will try to sketch the important story arc of my own character.
I was Pye Quickfingers, a young thief who stole a cursed amulet that remained stuck around her neck, making her permanently invisible. The only one who could see me was the stuttering intern, Tyr, as played by Peaches. My doctor, Rev. Worthy, mainly tried to save my immortal soul, but succeeded only in ticking me off. To give him credit, he did bring in the angel Serafina, who suggested my life was being guided by the God of Stories, and perhaps I was on a Hero’s Journey. For the most part it was Tyr who was nice to me, sneaking me out for fresh air and keeping me informed of goings-on. The sphinx who guarded the hospital then gave him the cryptic riddle that he should try looking at me “with something other than his eyes.”
Things quickly got more exciting, however, as the Plague Goddess, her lover the Locust God, and their accompanying demons tried to steal the Chalice. This was a powerful relic possessed by the hospital that healed by removing everything impure — including any “bad” memories or personality traits, making its effects uncertain. The medical staff, under the threat of imminent invasion, came to the decision to bring the gods the Chalice in the hope that being wholly evil, they would be destroyed instead of healed.
Several patients fled the hospital, and though I could have joined their retreat easily enough (being invisible and all), I realized that I could not leave Tyr so easily. When the doctors left to confront the gods and plague demons, he used a feather to teleport to the scene of the action. It was chaotic and confusing — I tried hitting a Plague on the back of the head with the pummel of my sword, but this just amused him. Fortunately the Chalice plan worked, destroying the Locust God, and the hospital had enough strength on its side to take out the remaining demons one by one. Finally, the Plague Goddess was bound inside a book by a savant child tying together the life-line of an angel and the mind of an oracle.
But Pye had not yet completed her journey. As Tyr and I returned to the hospital through the back, Tyr glanced at me shyly, kissed me hastily on the lips, and ran inside, leaving me dazed and smiling on the steps. Had Pye thought to do so in that moment, the amulet would have easily slid off her neck.
And so I fell in love all over again.





